Tournament presence · pick + ban
8.3%#92 of 173 champions
Pick
5.0%picked in 1,437 of 28,508 games
Ban
3.3%753 bans over 22,772 games, against 0.3% in soloQ
Win rate as Jungle48.4% between 46.0% and 50.8% over 1,194 gamesSoloQ 50.9%: clear gap
Median length29.5 minsoloQ 27.4 min

Amateur: 28,845 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    48.4%
    SoloQ
    50.9%
    48.4% win rate in amateur play over 1,194 games, against 50.9% in soloQ over 15,582 games.
  • DraftPicked more often in amateur play
    Amateur
    2.1%
    SoloQ
    0.8%
    2.1% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.2%
    SoloQ
    0.3%
    3.2% ban rate in amateur play over 16,228 games, against 0.3% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.4 min
    Median of 29.5 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying85% · 13,162
Same in amateur play
SpellsFlash + Smite100% · 15,521
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 239 games
Core (3 legendaries)35% · 2,455
35%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of junglers.

  1. Absorbs damagetop1%1,829 · junglers: 855
  2. Crowd control (CC)top9%1.3 · junglers: 0.7
  3. Plays teamfightstop18%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 39 in lane, 49 in mid game and 68 in late game, out of 100 junglers.

368-15 vs 383
7950 vs 796
1,131+76 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Skarnerjunglers

Gold vs. direct opponent

At 20 min, behind 93% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among junglers368 · median 383
  • Damage in mid game · rank 49 of 100 among junglers795 · median 796
  • Damage in late game · rank 68 of 100 among junglers1,131 · median 1,056
  • Gold at 15 min · rank 7 of 100 among junglers-428 · median +6
  • Gold at 20 min · rank 7 of 100 among junglers-702 · median +64
  • Map pressure · rank 63 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 100 of 100 among junglers1,829 · median 855
  • Plays teamfights · rank 82 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 6 of 100 among junglers15% · median 20%
  • Lets allies carry kills · rank 81 of 100 among junglersrank 81 of 100
  • Crowd control (CC) · rank 91 of 100 among junglers1.3 · median 0.7
  • Team damage · rank 39 of 100 among junglers16% · median 17%
  • Jungle farm · rank 31 of 100 among junglers64 · median 66
  • Invade · rank 26 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Karma in amateur play: +15.3 pts over 56 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax62.9% · expected 48.1% · 35 g+14.7 ptSoloQ +2.1
Yone62.2% · expected 48.6% · 37 g+13.5 ptSoloQ -0.7
Ambessa55.4% · expected 47.8% · 56 g+7.6 ptSoloQ -3.2
K'Sante51.9% · expected 50.8% · 77 g+1.1 ptSoloQ +1.1
Gnar52.1% · expected 49.5% · 48 g+2.6 ptSoloQ -2.6
Junglegap to expected
Qiyana61.4% · expected 45.9% · 44 g+15.4 ptSoloQ +1.4
Jarvan IV56.9% · expected 50.1% · 116 g+6.8 ptSoloQ -1.3
Wukong50.4% · expected 45.9% · 137 g+4.5 ptSoloQ +2.3
Xin Zhao51.7% · expected 48.1% · 58 g+3.6 ptSoloQ -3.0
Cho'Gath51.4% · expected 47.6% · 37 g+3.7 ptSoloQ +3.4
Midgap to expected
Ryze62.2% · expected 49.7% · 45 g+12.6 ptSoloQ -4.6
Locke60.6% · expected 48.5% · 33 g+12.1 ptSoloQ +2.2
Galio60.5% · expected 50.4% · 43 g+10.1 ptSoloQ +0.3
Orianna55.0% · expected 50.0% · 60 g+5.0 ptSoloQ +0.4
Ahri50.0% · expected 46.7% · 82 g+3.3 ptSoloQ +0.5
ADCgap to expected
Jhin59.7% · expected 50.9% · 77 g+8.8 ptSoloQ +2.6
Jinx55.4% · expected 46.9% · 83 g+8.6 ptSoloQ -0.5
Ezreal59.1% · expected 51.7% · 66 g+7.4 ptSoloQ +0.9
Caitlyn48.5% · expected 46.4% · 101 g+2.1 ptSoloQ -0.2
Aphelios54.8% · expected 52.4% · 42 g+2.4 ptSoloQ +0.8
Supportgap to expected
Karma66.1% · expected 50.8% · 56 g+15.3 ptSoloQ -0.7
Leona61.8% · expected 50.0% · 76 g+11.9 ptSoloQ +0.9
Thresh57.6% · expected 47.1% · 59 g+10.5 ptSoloQ +2.2
Blitzcrank51.0% · expected 45.9% · 49 g+5.1 ptSoloQ +2.3
Braum49.4% · expected 47.1% · 79 g+2.3 ptSoloQ +0.6

With

Topgap to expected
Rumble68.8% · expected 51.4% · 32 g+17.3 ptSoloQ +2.6
Mordekaiser64.5% · expected 48.8% · 31 g+15.7 ptSoloQ +1.0
Renekton53.7% · expected 50.1% · 54 g+3.6 ptSoloQ -3.9
Aatrox52.8% · expected 50.0% · 53 g+2.8 ptSoloQ -0.7
Ornn50.0% · expected 49.1% · 54 g+0.9 ptSoloQ +8.0
Midgap to expected
Hwei61.8% · expected 49.3% · 55 g+12.6 ptSoloQ -5.3
Syndra56.5% · expected 49.6% · 108 g+6.9 ptSoloQ -0.3
Locke59.5% · expected 48.3% · 42 g+11.2 ptSoloQ -0.9
Ahri55.9% · expected 50.1% · 93 g+5.8 ptSoloQ -1.3
Viktor53.3% · expected 49.1% · 135 g+4.2 ptSoloQ +2.3
ADCgap to expected
Jhin55.0% · expected 45.9% · 80 g+9.1 ptSoloQ -1.5
Ashe59.1% · expected 50.0% · 66 g+9.1 ptSoloQ -0.6
Jinx52.4% · expected 50.0% · 105 g+2.4 ptSoloQ +1.6
Tristana52.5% · expected 48.2% · 59 g+4.4 ptSoloQ +1.5
Kai'Sa51.6% · expected 47.6% · 64 g+4.0 ptSoloQ -0.2
Supportgap to expected
Seraphine62.8% · expected 49.2% · 86 g+13.6 ptSoloQ +0.3
Thresh61.3% · expected 49.7% · 62 g+11.6 ptSoloQ +1.3
Nautilus53.2% · expected 48.2% · 109 g+5.0 ptSoloQ -1.1
Alistar58.8% · expected 49.9% · 34 g+8.9 ptSoloQ -0.2
Milio50.0% · expected 46.9% · 84 g+3.1 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn85 games
    45.9%gap -1.9 ptsSoloQ: 42.5% · 320 g
  • Sion79 games
    38.0%gap -10.8 ptsSoloQ: 48.7% · 261 g
  • K'Sante77 games
    51.9%gap +1.1 ptsSoloQ: 54.2% · 452 g
  • Ambessa56 games
    55.4%gap +7.6 ptsSoloQ: 49.6% · 389 g
  • Renekton50 games
    44.0%gap -2.7 ptsSoloQ: 54.5% · 398 g
Jungle21 champions
  • Wukong137 games
    50.4%gap +4.5 ptsSoloQ: 52.5% · 514 g
  • Jarvan IV116 games
    56.9%gap +6.8 ptsSoloQ: 50.6% · 571 g
  • Lee Sin107 games
    46.7%gap -1.9 ptsSoloQ: 52.2% · 1,445 g
  • Vi75 games
    45.3%gap -2.6 ptsSoloQ: 53.9% · 271 g
  • Xin Zhao58 games
    51.7%gap +3.6 ptsSoloQ: 48.1% · 187 g
Mid20 champions
  • Viktor106 games
    34.9%gap -12.8 ptsSoloQ: 51.1% · 728 g
  • Syndra90 games
    44.4%gap -2.7 ptsSoloQ: 50.9% · 820 g
  • Ahri82 games
    50.0%gap +3.3 ptsSoloQ: 50.4% · 718 g
  • Orianna60 games
    55.0%gap +5.0 ptsSoloQ: 53.0% · 345 g
  • Hwei59 games
    49.2%gap +1.6 ptsSoloQ: 46.8% · 370 g
ADC16 champions
  • Yunara115 games
    42.6%gap -3.5 ptsSoloQ: 50.2% · 1,246 g
  • Caitlyn101 games
    48.5%gap +2.1 ptsSoloQ: 52.0% · 857 g
  • Kai'Sa96 games
    49.0%gap -0.2 ptsSoloQ: 52.5% · 1,320 g
  • Jinx83 games
    55.4%gap +8.6 ptsSoloQ: 49.0% · 984 g
  • Jhin77 games
    59.7%gap +8.8 ptsSoloQ: 53.9% · 1,311 g
Support17 champions
  • Lulu123 games
    48.0%gap -2.4 ptsSoloQ: 49.3% · 1,118 g
  • Nautilus107 games
    49.5%gap +0.9 ptsSoloQ: 54.2% · 939 g
  • Braum79 games
    49.4%gap +2.3 ptsSoloQ: 49.9% · 515 g
  • Leona76 games
    61.8%gap +11.9 ptsSoloQ: 50.3% · 589 g
  • Seraphine74 games
    43.2%gap -4.4 ptsSoloQ: 50.3% · 366 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%10,295 picks of 1,322,239ban 0.3% · patches 16.20 to 16.22
  • Amateur tournaments2.1%881 picks of 42,630ban 3.2% · patches 16.19 to 16.21
  • Pro4.8%108 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

7.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.0%G1295 games of 7,399
  • 4.9%G2365 games of 7,404
  • 5.0%G3+148 games of 2,949
Once picked, the series moves on toIn G2, over 295 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.