Tournament presence · pick + ban
10.9%#75 of 173 champions
Pick
6.4%picked in 1,824 of 28,496 games
Ban
4.5%1,029 bans over 22,760 games, against 0.7% in soloQ
Win rate as Top52.5% between 50.4% and 54.7% over 1,437 gamesSoloQ 50.2%: clear gap
Median length29 minsoloQ 27.3 min

Amateur: 28,845 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    52.5%
    SoloQ
    50.2%
    52.5% win rate in amateur play over 1,437 games, against 50.2% in soloQ over 32,526 games.
  • DraftPicked more often in amateur play
    Amateur
    2.4%
    SoloQ
    1.7%
    2.4% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    0.7%
    4.6% ban rate in amateur play over 16,228 games, against 0.7% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.3 min
    Median of 29 min in amateur play, against 27.3 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    69%
    SoloQ
    54%
    Played in 69% of amateur games; soloQ sticks to Flash + Ignite (54%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Stridebreaker, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror46% · 14,817
Same in amateur play
SpellsFlash + Ignite54% · 17,507
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 69% · 1,612 games
SkillsQnot collected in soloQ
Amateur: 100% · 287 games
Core (3 legendaries)34% · 3,846
34%of soloQ games
  1. Trinity Force
  2. Stridebreaker
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of top laners.

  1. Plays teamfightstop18%56% · top laners: 53%
  2. Team damagetop19%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 50 in lane, 73 in mid game and 76 in late game, out of 100 top laners.

5990 vs 599
929+61 vs 868
1,160+80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Zaahentop laners

Gold vs. direct opponent

At 20 min, ahead of 66% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 50 of 100 among top laners599 · median 599
  • Damage in mid game · rank 73 of 100 among top laners929 · median 868
  • Damage in late game · rank 76 of 100 among top laners1,160 · median 1,079
  • Gold at 15 min · rank 48 of 100 among top laners+97 · median +119
  • Gold at 20 min · rank 66 of 100 among top laners+245 · median +100
  • Absorbs damage · rank 77 of 100 among top laners1,214 · median 970
  • Plays teamfights · rank 82 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 32 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 54 of 100 among top lanersrank 54 of 100
  • Crowd control (CC) · rank 70 of 100 among top laners1 · median 0.8
  • Team damage · rank 81 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Xin Zhao in amateur play: +17.8 pts over 60 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar70.5% · expected 53.6% · 44 g+16.8 ptSoloQ -0.4
K'Sante64.5% · expected 55.0% · 76 g+9.5 ptSoloQ -0.2
Ambessa55.3% · expected 51.9% · 94 g+3.4 ptSoloQ +0.9
Sion54.7% · expected 52.9% · 117 g+1.8 ptSoloQ +2.2
Ornn53.0% · expected 51.9% · 117 g+1.1 ptSoloQ -0.1
Junglegap to expected
Xin Zhao70.0% · expected 52.2% · 60 g+17.8 ptSoloQ +2.6
Wukong54.7% · expected 50.0% · 161 g+4.6 ptSoloQ +1.7
Nocturne63.2% · expected 55.1% · 57 g+8.1 ptSoloQ -2.9
Sejuani61.5% · expected 55.3% · 39 g+6.2 ptSoloQ +4.5
Pantheon61.3% · expected 56.1% · 31 g+5.2 ptSoloQ -3.3
Midgap to expected
Syndra61.5% · expected 51.3% · 104 g+10.2 ptSoloQ +0.2
Locke60.4% · expected 52.6% · 48 g+7.8 ptSoloQ +2.2
Orianna60.0% · expected 54.2% · 70 g+5.8 ptSoloQ +0.9
Aurora58.0% · expected 53.2% · 50 g+4.8 ptSoloQ +1.2
Lissandra59.5% · expected 53.9% · 42 g+5.6 ptSoloQ 0.0
ADCgap to expected
Caitlyn55.8% · expected 50.5% · 86 g+5.3 ptSoloQ +0.9
Yunara52.8% · expected 50.3% · 159 g+2.6 ptSoloQ +1.0
Lucian58.1% · expected 53.7% · 86 g+4.5 ptSoloQ +1.8
Kai'Sa55.2% · expected 53.3% · 134 g+1.9 ptSoloQ -1.2
Jhin57.3% · expected 55.1% · 96 g+2.2 ptSoloQ -0.7
Supportgap to expected
Rell60.9% · expected 48.7% · 69 g+12.1 ptSoloQ +0.9
Nautilus57.2% · expected 52.7% · 159 g+4.5 ptSoloQ +1.0
Leona57.8% · expected 54.1% · 102 g+3.7 ptSoloQ -1.8
Blitzcrank54.5% · expected 50.0% · 55 g+4.5 ptSoloQ -1.6
Braum51.6% · expected 51.2% · 95 g+0.4 ptSoloQ +2.1

With

Junglegap to expected
Cho'Gath71.4% · expected 53.4% · 49 g+18.0 ptSoloQ -0.8
Vi58.2% · expected 53.0% · 98 g+5.2 ptSoloQ +2.9
Xin Zhao59.1% · expected 52.9% · 66 g+6.2 ptSoloQ +1.7
Jarvan IV55.0% · expected 50.9% · 111 g+4.0 ptSoloQ +1.2
Wukong56.8% · expected 55.0% · 118 g+1.7 ptSoloQ -1.2
Midgap to expected
Viktor66.3% · expected 53.2% · 98 g+13.1 ptSoloQ +0.4
Locke65.9% · expected 52.5% · 41 g+13.4 ptSoloQ +0.2
Ahri58.7% · expected 54.2% · 109 g+4.5 ptSoloQ -1.1
Hwei57.9% · expected 53.4% · 57 g+4.5 ptSoloQ -0.1
Syndra54.2% · expected 53.7% · 107 g+0.5 ptSoloQ -0.2
ADCgap to expected
Caitlyn60.0% · expected 54.6% · 115 g+5.4 ptSoloQ -0.2
Ezreal54.3% · expected 49.2% · 92 g+5.1 ptSoloQ -0.4
Jhin54.2% · expected 50.0% · 107 g+4.2 ptSoloQ 0.0
Tristana56.1% · expected 52.3% · 57 g+3.8 ptSoloQ -0.7
Xayah54.7% · expected 53.6% · 86 g+1.1 ptSoloQ -3.8
Supportgap to expected
Thresh60.9% · expected 53.8% · 87 g+7.1 ptSoloQ -0.7
Rell60.3% · expected 56.3% · 68 g+4.0 ptSoloQ +0.4
Nautilus52.9% · expected 52.4% · 153 g+0.6 ptSoloQ +0.2
Braum56.8% · expected 53.9% · 81 g+2.9 ptSoloQ -0.9
Rakan55.4% · expected 53.3% · 83 g+2.2 ptSoloQ -0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn117 games
    53.0%gap +1.1 ptsSoloQ: 49.2% · 771 g
  • Sion117 games
    54.7%gap +1.8 ptsSoloQ: 52.8% · 691 g
  • Ambessa94 games
    55.3%gap +3.4 ptsSoloQ: 52.9% · 1,091 g
  • Jax81 games
    49.4%gap -2.8 ptsSoloQ: 47.1% · 1,258 g
  • K'Sante76 games
    64.5%gap +9.5 ptsSoloQ: 52.1% · 917 g
Jungle23 champions
  • Wukong161 games
    54.7%gap +4.6 ptsSoloQ: 51.1% · 1,207 g
  • Jarvan IV118 games
    50.0%gap -4.2 ptsSoloQ: 49.9% · 1,284 g
  • Lee Sin105 games
    52.4%gap -0.3 ptsSoloQ: 51.7% · 2,200 g
  • Vi102 games
    49.0%gap -3.1 ptsSoloQ: 54.8% · 704 g
  • Sylas82 games
    51.2%gap -0.5 ptsSoloQ: 50.7% · 1,264 g
Mid22 champions
  • Viktor115 games
    52.2%gap +0.3 ptsSoloQ: 51.8% · 1,379 g
  • Syndra104 games
    61.5%gap +10.2 ptsSoloQ: 49.9% · 1,522 g
  • Ahri93 games
    45.2%gap -5.7 ptsSoloQ: 49.4% · 1,441 g
  • Sylas78 games
    55.1%gap +2.1 ptsSoloQ: 53.5% · 1,358 g
  • Orianna70 games
    60.0%gap +5.8 ptsSoloQ: 52.8% · 672 g
ADC17 champions
  • Yunara159 games
    52.8%gap +2.6 ptsSoloQ: 51.0% · 2,251 g
  • Kai'Sa134 games
    55.2%gap +1.9 ptsSoloQ: 49.4% · 2,964 g
  • Jhin96 games
    57.3%gap +2.2 ptsSoloQ: 49.8% · 3,072 g
  • Caitlyn86 games
    55.8%gap +5.3 ptsSoloQ: 52.4% · 1,598 g
  • Lucian86 games
    58.1%gap +4.5 ptsSoloQ: 53.1% · 1,212 g
Support17 champions
  • Nautilus159 games
    57.2%gap +4.5 ptsSoloQ: 52.0% · 2,161 g
  • Lulu134 games
    49.3%gap -5.3 ptsSoloQ: 47.9% · 2,099 g
  • Leona102 games
    57.8%gap +3.7 ptsSoloQ: 46.8% · 1,388 g
  • Braum95 games
    51.6%gap +0.4 ptsSoloQ: 50.6% · 1,077 g
  • Seraphine86 games
    51.2%gap -0.6 ptsSoloQ: 54.0% · 779 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%22,072 picks of 1,322,232ban 0.7% · patches 16.20 to 16.22
  • Amateur tournaments2.4%1,017 picks of 42,630ban 4.6% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

10.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.6%G1343 games of 7,397
  • 4.9%G2362 games of 7,398
  • 5.1%G3+149 games of 2,948
Once picked, the series moves on toIn G2, over 343 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.